It appears that your only method of increasing your speed is by collecting rings and triggering a speed boost that will charge over the course of a race. At the moment, the game does not feature a drafting mechanic to let you pick up speed and overtake an opponent. The basic game mechanics are still true to the previous games, with some tweaks. The demo only featured one track, Dolphin Resort, which ran above and below an ocean that featured plenty of dolphins. Each of the characters featured a selection of air boards that you can pick for the race with unique handling. We were able to pick from six characters that included Sonic, Tails, and Knuckles, as well as the new bird characters introduced in the series. The demo we tried offered just a slice of what the final game is set to include. The game still finds Sonic and friends, both old and new, racing against each other on futuristic tracks peppered with shortcuts to discover, coins to collect, and power-ups to use against the competition. Sonic Free Riders features many of the characters you'd expect. We had the opportunity to see how the game handles when Sega brought by a work-in-progress demo for us to try. The twist for this latest entry in the series is a control scheme built around Kinect. The game is based on the racing games that had Sonic riding the wind on an air board. Sega’s upcoming Sonic Free Riders marries the Japanese publisher’s iconic mascot with Microsoft’s upcoming motion-control peripheral.
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